Thursday, April 30, 2009

DRUSM Ranks

Currently, all DRUSM members exist in a single hierarchy set, which is defined by one's rank.

Generally speaking, there are 3-5 members to a squad, and a Centurioni will lead that squad, along with their optio, for a total of 5-7 members in a squad, including officers. All officers are expected to be attached to a squad, if the opportunity exists to create a squad. This includes even the primipilus, who often lead the most experienced members of DRUSM.

In general, operations are conducted and led by the Centurioni. These operations are determined by the field specialty of that Centurioni. The path of the Centurioni influences the sort of operations which take place that particular squad; i.e. the null-sec Centurioni will lead and plan operations for other members who focus primarily on null-sec space.

In other words, Centurioni lead autonomous operations based on their field of operation at the direction of the Legatus and with the advice their fellow Centurioni. They lead operations on their own, organize future operations, and assist other members in carrying out their craft.


The exception to this is the Tironis squad, which is organized entirely of novices. In such a squad, a squad leader is appointed or chosen from the squad members, who then reports to a supervising Centurion.

In terms of the hierarchy of command, the rank of the member determines their ability to acquire and use corporate resources for operations, and the application of those resources. It also determines the hierarchy of importance when it comes to the division of resources and conflicting commands, such as a Call to Arms, or a large operation which will require the assistance of multiple squads.


The DRUSM Ranks have been properly updated, and can be found here.

Paths

The following paths are possible choices for individual capsuleers. They are not restricted to high or null security space specifically; rather, their overt roles are what determine their general field of operations. For example, a soldier will generally be found in high security space, doing missions; however, experienced soldiers may also be found in null-sec, killing NPC pirates for bounties and salvage as their primary role.

In general, any member of DRUSM may participate in a variety of activities, in high, low, or null security space. However, they will often be found in their primary role. In short, the path is an MOS that determines function within DRUSM, but which does not dictate all personal activities.

In terms of organization, members will often be grouped into squads based on their general sphere of operations.

Imperial Operations


Soldier – This path is focused on one activity: performing missions. An important part of raising funds for themselves and the organization, soldiers earn their fortune and fame through efforts in missions. They assist nonspecialists in mission efforts, and in their mission coordination in high security space.

Field Specialist – This path is specialized in the retrieval of valuable goods in the field. This includes salvage, archeology, hacking, surveying. A field specialist is focused particularly on skills related to the retrieval of field materials, and works closely with soldiers, commandos, fighters and the like to ensure that nothing valuable is left behind.

Field Operations

All paths in field operations are specialized mercenary paths. Dedicated primarily to ensuring the safe refuel of starbases, mining operations in null security, and in general securing the interests of DRUSM.

Commando – Focused on assault and combat, commandoes fight the causes of DRUSM in the dark skies of null security space.

Interdictor – This path is specialized in one thing: the interdiction of ships in null security space. From interceptors to heavy interdictors, interdictors specialize in the field of electronic warfare.

Infiltrator – This path is focused primarily on reconnaissance, with an emphasis on stealth and destructive force. Similar to Reconnaissance in their focus, Infiltrators also assist in combat in null security space if necessary.

Escort Operations

Fighter – The mainstay of Drusus Mercenaries, fighters act as escorts for the non-combatant roles of DRUSM, as well as mercenary escorts for if and when DRUSM takes on an escort job for another organization. Fighters are primarily employed in high security space, but if necessary they can be deployed in null security space to escort non-combatant members. In addition, escorts will occasionally be called on as volunteers to field operations.

Reconnaissance – Scouts for escort operations, reconnaissance specialists often fly cloaked and unseen, scouting ahead for fighters in their operations, from high security space to null sec. Unlike Escorts, Reconnaissance personnel are never intended to be seen. They are the eyes and ears of DRUSM. If necessary, members of reconnaissance will be attached to other divisions as scouts.

Mining Operations

Mining Specialist – Specialized in one of three fields: common ore, ice, and rare ore.

Heavy Mining Specialist – A general mining specialist, heavy mining specialists also act as combat support in emergencies situations, and when fighters are unavailable for escort.

Support Operations

Support operations provide three purposes: ship support, backup, and fleet coordination.

Imperial Support – Imperial support provides aid to members in high security space, especially in escort operations.

Field Support – Imperial support provides aid to members in high security space, especially in escort operations.

Mining Foreman – Imperial support provides aid to members in high security space, especially in escort operations.

Fleet Support – Fleet support provides aid to members in high and low security space, especially in escort operations.

Fleet Commander – Fleet booster support to provide aid to members involved in fleet combat.

Logistical Operations

Logistical operations move essentials from one place to another. In addition, they ensure that goods are produced and up to par. This path serves an important role in trade and in logistics, for the organization and for fellow members.

Light Logistical Support – This path provides covert logistical support of all sorts: supplies, fuel, ammunition, and even trade goods. They often move in high, low, and null security space, depending on the needs of the organization, and the situation at hand.

Heavy Logistical Support – This path provides high-grade logistical support of all sorts: supplies, fuel, ammunition, and even trade goods. Often traveling in small groups with combat logistical support, and in large groups with fighters for support, heavy logistical support personnel provides transportation assistance of all sorts, especially in high security space.

Combat Logistical Support – Skilled in highly developed transportation assistance, in addition to some combat abilities, combat logistical support provides travel assistance – and fire power – depending on the needs of fellow members, and the availability of fighter mercenaries.


Research and Development

Imperial Researcher - a devoted specialist, a researcher specializes in a particular empire's technology, mastering their secrets and utilizing them for profit and effectiveness. A master of the blueprint.

Reverse Engineer - a highly advanced specialist, a reverse engineer works primarily with Tech III blueprints and similar technology. This field is highly specialized and very skill-intensive.

Production

Munitions specialist - Employed in a highly rewarding field, the munitions specialist primarily produces munitions for corp consumption and for the retail market. Often making thousands of modules at any one time, munitions specialists spend much their time meeting the endless demand that a corporation provides to such a specialist.

Weaponsmith - Focusing on a particular empire of the capsuleer's choice, the weaponsmith specializes in the production of weapon modules, from frigate sized craft to capital-sized mega weapons.

Armorer - a highly specialist craftsman, an Armorer specialized in making protective modules for ships. At the higher levels of proficiency, a skilled armorer can make just about any protective module for any ship, whether it is shield or armor based in origin.

Shipwright - Specialized in a particular empire's technology, a shipwright focuses on maximizing their production skills, from the T1 Frigate to the mighty capital ships.

Blacksmith - a catch-all generalist, a blacksmith is capable of making a wide variety of munitions, craft, modules and varying items. They are not specialized in any particular field, and they most frequently mass produce items for corp consumption and for the retail market.

Roles within DRUSM

Roles within the Organization

Although all capsuleers are commanders and pilots of ships, there are divisions for organization and recognition of achievement and experience, both as capsuleers and as members of Drusus Mercenaries.

Drusus Mercenaries has a few different layers of organization. DRUSM is divided into divisions of operations, member roles and into project groups and functional areas.

First and foremost, Drusus Mercenaries is categorized into divisions of operation. These divisions of operation as follows: Imperial, Field, Escort, Support, Mining and Logistical Operations.

Imperial Operations

Imperial operations focus on actions taking place in the four empires. Imperial Operations include performing missions, salvaging, exploring, archeology, surveying, and hacking.

Field Operations

Field operations focus on actions taking place in null security space. Field Operations include colonizing moons, gathering resources, and developing links to other organizations. Although very likely to be a small operations set at first, field operations are likely to expand as Drusus Mercenaries grows as an organization.

Escort Operations

While likely to be slow to develop as a full-fledged operation, Escort operations may one day become a staple of Drusus Mercenaries. It is for this operation that the organization is named; in this case, in providing escort duty in high security space from one place to another for organizations in need. As DRUSM grows, this may be one of the most expansive fields for capsuleers to consider in their path choice.

Mining Operations

Straightforward and simple, mining operations will be a backbone of DRUSM. Without ore, without resources, operations grind to a halt. Working closely with logistical operations, mining ops will be one of the key components to the success of DRUSM.

Support Operations

Support operations personnel specialize in assisting members of Drusus Mercenaries with backup, mobile ship repair, and fleet coordination. Working closely with all operations of DRUSM, support operations ensures that the efficiency and efficacy of fleet operations are at their maximum.

Logistical Operations

Logistical operations serve an important role: getting goods from one place to another. Without logistics, mining grinds to halt, ammunition cannot be moved to new locations, and starbases cannot be transported. Logistical operations work closely with all divisions of the organization, especially support operations.

Research and Development - A small, specialized field, R+D tends to be focused on either blueprint mastery or the esoteric curiosities of T3 technology. R+D works closely with production, mining, and imperial operations.

Production - A field with many specialized subfields, production focuses on creating goods for the purposes of corporate consumption and for the retail market. Production specialists usually possess a passing understanding blueprint research in their field, as well as advanced refining and production skills.

Expectations

Expectations

Beyond the goals of the organization, the rules and regulations, and the norms and values introduced, there are specific player and character expectations:

Player Expectations:


Players are expected to follow the rules, regulations, and membership requirements of Drusus Mercenaries. Players are expected to seek to help fulfill the goals of Drusus Mercenaries, and be flexible when those goals change. Players can expect that our values will NOT change, and that we will be careful in altering our focus and updating our goals at all times. Players can reasonably expect that relevant new information will posted to the website periodically, at least once per week, if relevant to the fundamentals of Drusus Mercenaries. Minor updates and changes will first be posted in the corporation memo section.

Character expectations:

Characters are expected to choose an MOS path with Drusus Mercenaries, as explained in the Paths section of the website. This career path can be changed with time and experience, but it is expected that characters will reasonably follow their role, and that when called to duty that they will be prepared to answer.

The call of duty as currently defined will only apply to characters who are online and currently active. Characters that are inactive or otherwise engaged will not be called online, in order to preserve the goals of Drusus Mercenaries of dedicated harmony; real life should not be supplanted by a game, no matter how fun.

That said, characters that are a part of Drusus Mercenaries should be reasonably productive when online. It is not necessary that characters are always producing, performing missions, or earning their living at every moment of every session, but it is expected that they engage in their duties a majority of the time.

This is dependent on the character and their duties; a fighter is expected to be able to be called to escort duty when it is available and they are online, while a commando should be ready to be called to null security space to fight in some conflict or serve the interests of Drusus Mercenaries. A miner, by contrast, might be expected to be in the business of gathering ore, and depositing some small amount into the corporation hangers once per month.

These requirements will be dependent on rank and MOS. They are intended to be minor in scope, so as not to impinge on the overall productivity and personal success, as well as time spent online, of each particular capsuleer.

Drusus Trade Practices

Drusus Trade Practices:

Drusus attempts to maximize profits in a free market environment. Members are required to follow price guidelines, as posted by Dreses in the corporation memo section for certain goods; these will inevitably be rare luxury goods. Failure to do so is just cause for expulsion from Drusus Mercenaries, and will be logged as such.

Non-luxury goods are subject to the tyranny of the market, and will not be regulated. These include items that can be made with “original” blueprints (i.e. unlimited production runs available), and common trade goods.

Drusus Rules and Regulations – the shorthand version

Drusus Rules and Regulations – the shorthand version

Although a legalistic document is in the works, here are the rules, pure and simple, for activity as a Drusus Mercenary:

No Murder
No Pirating
No Griefing
No Slavery
No Deceptive Trade Practices
No Thievery
No Coveting
No Bearing False Witness

Player Information and Requirements

Drusus Mercenaries: Player Information

Drusus Mercenaries is an open corporation with a variety of goals and focuses. Our current goal includes the successful division of labor and resources, including the division of communication based on players and playing style.

Drusus Mercenaries is a corporation with a split focus on accomplishment and roleplaying. Not all members may desire to engage in roleplaying their characters. Whether from a lack of interest, or an inability to suspend disbelief, such players find roleplaying tedious. Other players may enjoy roleplaying.

Drusus Mercenaries is essentially a business casual corporation. We use divided channels of communication to transfer messages and concepts to one another. One set is purely for in-character actions, for those who enjoy roleplaying. The other is simply vis-à-vis player to player interaction. Thus, we certainly respect and welcome roleplayers, but we do not require that entrants engage in roleplay, nor do we pressure them to do so.

Player Requirements- the shorthand version:

v Mature
v Honest
v Strong-willed
v Honorable
v Possessing Integrity
v Independent
v Willing to Work with Others
v Security Status of -2.0 or higher

Drusus Mercenaries: Introduction

Drusus Mercenaries: Introduction

Welcome to Drusus Mercenaries! Take a look around, and see if DRUSM holds appeal to you. After reading through the website, feel free to apply at Yulai VIII - Moon 12 - DED Logistic Support.

Drusus Mercenaries: The Desired Capsuleer Culture

Drusus Mercenaries seeks to foster an environment of dedicated harmony. Drusus Mercenaries is about balance and maximizing our potential, not monopolizing our time focused purely in this reality of space exploration and violent encounters.

Drusus Mercenaries: The Corporation

Drusus Mercenaries is primarily focused on leveraging human capital in order to create financial, social, and organizational capital that we can utilize for our members, individually and as an organization.

Drusus Mercenaries: Norms and Values

While the rules of Drusus Mercenaries are relatively straightforward and listed elsewhere, there are a few other norms and values that bear mention.

First, as a member of this organization, you must respect others. This does not mean, however, that you must blindly and blithely accept what others say and do. Honest feedback is desired greatly at Drusus Mercenaries, and if you have something to add, feel free to do so. Simply do it without evidence of cursing or poor use of grammar, language or prejudicial commentary. A properly scathing statement which gets to the truth is more than welcome: it is dearly wanted.

Second, Drusus Mercenaries has a policy of finding leadership and promoting it in order to maximize value. If you see an opportunity for leadership, then take that opportunity. Do not allow your fellows to languish when you can assist them with knowledge or aid. If you see leadership, email Almumin so that he can review it and investigate; the same follows for incidents of poorly mannered, rancorous, or even evil behavior on the part of members or their close associates.

Third, refrain from rancorous behavior. There is no reason to taunt those you defeat, or whom you are defeated by in battle or in wit. Leave it be, gather yourself together, and move on to the next combat or encounter if there is nothing more to be gained.

Fourth, at Drusus Mercenaries, maturity is a requirement, not an option. If you wish to be frivolous, or a pirate, or a liar, then find another organization that fits your core values. Do not your valuable time if your values do not match ours. It would not be rational, and it certainly would not be fun to among those who seek to promote good and right, if you seek only evil and chaos.

Fifth, while feedback, honesty, integrity, and honor are sought among members of Drusus Mercenaries, weak-willed, immature, and informing attributes and behavior are to be avoided. Do not inform on a member if they have done nothing wrong, and especially do not bear false witness. There are few things that will cause you to be evicted and flagged as an outcast than bearing false witness against others.


Finally, please do not overly complain or whine. Frustration at losing your ship is fine; an endless barrage of complaints over that same loss is simply unacceptable. Losses occur; expect them, learn from them, and strive to avoid and overcome future attempts by others to destroy your ship and leave you with nothing.

Support Creativity in Action

Support Creativity in Action. If any interest you, check out the advertisements.